Tuesday, June 17, 2008

File Front

The map can be accessed from

http://hosted.filefront.com/jonnyarch1101/

Tip: when you get lost follow the red arrows

Final Images For UT



Zhang
Yin's Office Space

Mrs Yin's office is a kind off maze structure this is reminiscent of both boxes - where she made her millions, and of the partitioned space where most factory workers such as those that work for Yin, would spend most of their time. The maze is also representative of her struggle against the male dominated Chinese business world, (the blue arrows) and her path to success (the red arrows).





Steve Job's Office Space

Job's office space is left deliberately large, cavernous and empty. This is to represent his massive overbearing power he has over the social world. The seeming random cutout "windows" are used to symbolise scars. These are specific to Jobs who has had to sacrifice alot to be in the position of power that he is in.



Meeting Space

The meeting space is in direct contrast to the two office areas. Whereas the offices are very square with sharp corners, the meeting area uses only curves. This should provide a nice change of atmosphere as the two come together.





Other Images





Dining Table



The dining table that I designed is different as the clients are meant to sit next to each other rather than opposite. This allows for both clients to discuss business matters easier as they are able to view documents and papers much more easily than if they were placed opposite.
The stand for the table is subtly representative of all major businesses, the outcrops may look perfect from the side but when looking from the top one can clearly see that they are misaligned. This is done to portray the inconsistencies in business that cant be clearly seen.

Monday, June 16, 2008

Elevators


Zhang Yin's Elevator:





This was the original elevator that I designed for Mrs Yin. Its shape of a small circle at the bottem expanding to a large circle at the top is symbolic of her "rags to riches" journey. Unfortunately this would not become a static mesh and as a result i was unable to use it in my UT model. I designed the elevator below which follows on the same kind of ideas as the old one. The idea that this was based is using the slatted back which is hard to see through represents that on the journey to sucess you are unable to see the final end but only a small distance to the next goal.



I had a issue when placing this elevator into UT2004, the texture I appled became miniscule and I was unable to solve this problem. So as a result the elevator looks a bit odd. This is a view of the mover from the adjoining staircase.



Steve Job's Elevator:




This elevator is representitive of the way Job extends structure and control over his many ventures within Apple. These ventures are represented by the large rectangular outcrops from the elevator, and his control is represented by the horizontal beams which connect them.

NOTE: The elevators sometimes have a tendency to do something strainge such as return before you can get off. I dont know why this happens, however if this does occur; get off, wait a couple of seconds and try again. It usually works the second time.

2 Point Perspectives
















36 textures representing movement



Tuesday, May 13, 2008

Draft UT's

The drafts can be accessed from:

http://hosted.filefront.com/jonnyarch1101/

Second Draft


This is the one I developed, its has an emphasis of the journey toward power rather than being in a position of power.





First Draft






An attempt at a more complex shape



I tried to make a more complex shape for my one point perspectives. When i came up this this idea which has the +'s seen from both above and a cut out +. This is to represent that for a person to be in a position of power they must sacrifice something.

However I initially found this shape too hard to sketch in perspective, so I drew it up sketchup first. While mildly helpful, I think that this shape needs to be drawn in two point perspective, and that is why the sketch looks just a little weird in one point perspective.

One Point Perspectives